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AI Insights · Timothy · July 2021

Top 5 Dynamic Games on Android in South America Q2 2021

Explore the performance trends of the top 5 dynamic games on Android in South America for Q2 2021, including key metrics like downloads, revenue, and active users.

Top 5 Dynamic Games on Android in South America Q2 2021

In Q2 2021, the top 5 dynamic games on the Android platform in South America showcased impressive performance metrics. Here's a detailed look at their weekly downloads, revenue, and active user trends.

Roblox, published by Roblox Corporation, saw a steady increase in weekly revenue, peaking at approximately $229K in the final week of June. Weekly downloads fluctuated, reaching a high of around 638K in the same period. The game also maintained a robust user base, with weekly active users growing from 19.6M at the beginning of April to 21.7M by the end of June.

Lords Mobile: Last Rise of Qin from IGG.COM experienced varied weekly revenue, peaking at about $165K in late March and then stabilizing around $147K by the end of June. The game saw significant growth in weekly downloads, starting at 195K in late March and reaching a peak of 343K by the end of June. Active users also saw an upward trend, growing from 768K to over 1M within the quarter.

Gardenscapes, developed by Playrix, showed a gradual increase in weekly revenue, reaching around $112K in June. Downloads saw a decrease from 225K at the end of March to about 85K by the end of June. Weekly active users followed a similar declining trend, dropping from 2.5M to 1.9M over the quarter.

Pokémon GO by Niantic, Inc. experienced a surge in weekly revenue, peaking at approximately $127K in early June. Weekly downloads saw significant growth, rising from 107K at the end of March to about 178K by the end of May, before stabilizing around 128K in June. Active users increased from 7.7M to 8.5M over the quarter.

eFootball™ 2024, published by KONAMI, had a notable increase in weekly revenue, peaking at around $114K in late June. Weekly downloads remained relatively stable, averaging around 70K, with a peak of 80K in mid-June. The game maintained a consistent active user base, fluctuating between 4.1M and 4.4M throughout the quarter.

Data for these insights comes from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021